Playturn:
Each turn has up to 3 phases: Deeds, Fate, Cantrips.
Deeds
In the Deeds (first phase), a player can play 2 actions from the following:
- Draw 5 cards from the common pile (a player can't have more than 10 cards in hands. If more than 10, they need to discard the excess)
- Play any amount of Shadow Cards from their hand to increase the value of their Personal Die of the same amount (the Die can raise up to 7)
- Use the Personal Die to move their Characters (after using the Die value to move Characters, the Die decrease the value by 1)
- Sacrifice a Magic Crystal to perform a Control on one of the opponent's Characters (the Crystal sacrificed is discarded)
The player can play 2 different actions or 2 times the same action.
Fate
During Fate (second phase), the player needs to resolve (if triggered) one or more of the following scenarios:
- Discover Magic Land via Mystical Source Activation
- Conquer Magic Lands
- Evoke new character
- Play Magic Battles
Cantrips
During Cantrips(third phase), players can (optionally)
- Convert Magic Crystals to get experience points (XP)
and/or
- Get Boons from Volcano Magic Lands
Game's end
The game ends if one of the following conditions take place :
- A player completes their 6 spaces for Magic Land in their Personal Board
or
- 3 magic land piles of any kind are depleted
or
- A player loses all their Vital Crystals (losing 4 Magic Battles)
How to win the game
A player win if:
- Has the highest amount of Experience Points
or
- The opponent lost all their Vital Crystals.