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IDEA OF THE GAME
You and your fellow adventurers explore the ruins of an ancient Incan temple, looking for turquoise, obsidian
and gold. At every turn, you must decide whether to play it safe by returning to camp with the treasure
you’ve gathered so far, or to be a truly intrepid adventurer and keep on exploring. Going farther into the
ruins means risking your treasure should you fall victim to the many hazards... giant spiders, wandering
mummies, fire spouts and venomous snakes. But priceless Incan artifacts are rumored to exist here...
and you can be the one to discover them if you conquer your fears and forge ahead!
What is your threshold for danger? How much treasure is enough for you? Find out by exploring Incan Gold!
COMPONENTS
5 Temple cards to make the game board
8 Player meeples (4 male and 4 female)
8 Tent cards
30 Quest cards: 15 Treasure cards and 15 Hazard cards (3 each of the 5 different Hazards)
5 Artifact cards (numbered 5, 7, 8, 10 and 12)
110 Treasures (Gems): 60 turquoise (value of 1); 30 obsidian (value of 5); and 20 gold (value of 10)
PREPARATIONS
Each player takes one meeple and a Tent. The Tent is folded out and placed
in front of the player (see page 4).
The Temple (consisting of five cards) is created in the center of the table
as shown. The five Artifact Cards are placed face down, one under each
of the Temple cards, from lowest to highest (i.e. the #5 Artifact is placed
under the #1 Temple card; the #7 Artifact is placed under the #2 Temple
card; etc.) The Treasures are placed near the Temple. One player, anyone
familiar with the game if possible, is chosen as The Guide.
Players: 3 - 8 • Ages: 8 and up • Duration: 20 - 40 minutes
Note: You may freely exchange turquoise for obsidian; or obsidian for gold any time the supply runs low.
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3) Players Who Continue Into the Temple
The Guide turns the top card from the Quest deck face-up and places it next to the
last card drawn, making a pathway of cards. (On the first turn, place the card next
to the Temple.) It may be helpful to lay Hazard cards at right angles to Treasure
cards to make them easier to identify.
• If the card shows a Treasure (numbered card, blue border), the players have
found some treasure. The Treasure value on the card is divided among these
players, rounded down. For example, if there are four players still in the Temple,
and the Treasure value is 11, each player receives 2 Treasures (2 turquoise gems).
These Treasures are placed beside the players’ Tents, not inside. The 3 Treasures
left over cannot be divided equally, so they are left on the Quest card.
• If the card shows an Artifact (yellow border), the Artifact stays on the path. It’s
worth extra points at the end of the game, but only to a player clever enough to
get it safely back to camp!
• If the card shows a red bordered Hazard, one of two situations will happen:
1) If no other Hazard of the same type has been previously revealed, nothing
happens... but the players have had a glimpse of danger and doom! The round is
not over, the players who stayed in the Temple now return to making the Players’
Choices on page 2. The Guide then flips over the next card in the Quest deck.
Note: If this is the first Quest card turned, since no one has reason to leave, you may
immediately flip the next card from the Quest deck face up.
2) If this is the second Hazard card of the same type, the players have been scared
away from the Temple and the round is over. All players still in the Temple give back
all the Treasures they took during the round (the Treasures that were placed beside
their Tents). The second Hazard card is removed from the game. The next round begins.
4) End of a Round
A round can end in two ways: 1) when all players have left the Temple; or 2) when
the second Hazard card of the same type is drawn, scaring everyone away.
If the round ends because a second Hazard card is drawn, this second Hazard card
is removed from the game and placed beneath the Temple card representing that
round before shuffling the Quest deck and starting the next round.
If there were any Artifacts on the path when the round ends, these Treasures are
lost forever and removed from the game. Bad luck for the expedition! A new round
is begun using the same rules as above.
Hazard Card
Artifact Card
Treasure Card
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