#108927: "Make standard (merciless) scoring method optional"
รายงานนี้เกี่ยวกับอะไร?
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
โปรดตรวจสอบว่ามีรายงานในหัวข้อเดียวกันอยู่แล้ว
ถ้าใช่โปรดโหวตสำหรับรายงานนี้ รายงานที่ได้รับคะแนนโหวตมากที่สุดจะได้รับลำดับความสำคัญสูง!
# | Status | Votes | Game | Type | Title | Last update |
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คำอธิบายโดยละเอียด
• โปรดคัดลอก / วางข้อความแสดงข้อผิดพลาดที่คุณเห็นบนหน้าจอหากมี
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• โปรดอธิบายสิ่งที่คุณต้องการจะทำสิ่งที่คุณทำและสิ่งที่เกิดขึ้น
• คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
• คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
• สิ่งที่ปรากฏบนหน้าจอเมื่อคุณถูกบล็อก (หน้าจอว่างเปล่าส่วนหนึ่งของอินเตอร์เฟซเกมข้อความผิดพลาด?)
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
• ส่วนใดของกฎที่ไม่ได้รับความเคารพจากการปรับตัวด้วย BGA
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• การละเมิดกฎสามารถมองเห็นได้ในการเล่นซ้ำเกมหรือไม่ ถ้าใช่จะย้ายเบอร์ไหน
• คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
• แอคชั่นเกมใดที่คุณอยากใช้งาน?
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• คุณพยายามทำอะไรเพื่อกระตุ้นการกระทำของเกมนี้?
• เกิดอะไรขึ้นเมื่อคุณพยายามทำสิ่งนี้ (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะของเกม ... )?
• คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
• ปัญหาเกิดขึ้นที่ขั้นตอนใดของเกม (คำสั่งเกมปัจจุบันคืออะไร)
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• เกิดอะไรขึ้นเมื่อคุณพยายามทำการกระทำของเกม (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะเกม, ... )
• คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
• โปรดอธิบายปัญหาการแสดงผล หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
• คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
In a reply to one of my bug reports, you told me that the new, "merciful" scoring scheme was implemented to help weak players. I thought about it, and I would like to offer you a rebuttal.
1) Hoola is, at best, 50% strategy and 50% luck. So, with a couple of lucky hands (for example one or two other players with no melds, or a Hoola or a blast), even a player which has zero points can, given enough time, manage to win the game in the end. Of course, if you have zero points in turn 7 out of 8, it's still quite improbable, but what happened in my game, the game stopped at turn 3 out of 8, so the last player still had 5 turns to make it happen. Why would you want to prevent them to attempt an heroic comeback?
2) The new scoring is not merciful to the last player, in fact it's merciless to the second player. If you are in second position, and you want to win, now you have to win more points than the first ranked player, but also make sure that you don't win too many points from the last ranked player, otherwise you might trigger the game end before you catch up with player #1. So that makes the game very difficult. It's even worse if you are player #3 in 4-players game, or player #4 in a 5-players game. You are never given an even chance to win. The only beneficiary of the new rule is the first ranked player, who can build a lead in 2-3 rounds, and then hope to kill off the last player to trigger the game end.
3) Where was it written that Hoola is supposed to be merciful? :)
Hoola is a nasty little game that punishes you at every opportunity: if you are not careful, you turn can be stolen, or you give away a useful card and have to pay for everybody's losses. Its mercilessness is what makes this game brilliant and fun! The new rules undercut this nastiness and make the game a little worse.
Thanks to you, I have learned about this game, that I am now playing in real life with family and friends. We play using the merciless rules, and I never found anyone (including my 10-years-old niece) complaining about going below zero. In fact, you can joke about the temperature being low on their side of the table :)
In conclusion, if you want to keep the merciful scoring for new users, please do. But please, also make an option for Hoola lovers to be able to play using the old merciless rules!
Thank you,
a Hoola lover• คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
ประวัติการรายงาน
In the game above, in round 2, I had 2 cards left and stopped the round. Because I was undercut and my score became negative, the game ended. I went from a tie for 2nd to losing the game immediately. -40 points is not a large deficit to overcome in Hoola and a player can climb back up the leaderboard.
I've played Hoola a lot before this new rule was implemented. Previously a player was incentivized to stop a round early, even with the existing risk of being undercut. After implementation of the new rule, there is a high risk of losing without a chance for a comeback. I may not risk stopping a round for fear of an early game end. Stopping early was a strategic choice and the fundamentals of that decision have changed.
Please reconsider this rule change.
Thank you,
another Hoola lover
I borrowed the English term from other games with a similar rule (to avoid using gambling words).
This rule is implemented to support short length 2/3 player games which consititute >90% of all BGA Hoola games.
In this setting, the comeback is practically impossible when the last player has already lost >200 points and the leader plays defensively.
However, I admit the initial setting of 200 points didn't consider games with more players/more multipliers/longer game length option, so I opted to adjust the initial points instead.
From now on, new games will start with more points.
For example, a 4 players/8 rounds/Battle Hoola rule set game will start with 1600 points, instead of 200.
I think this is a good compromise.
Happy new year!
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