#110545: "Show the setup card and give more setup information in the game options"
รายงานนี้เกี่ยวกับอะไร?
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
โปรดตรวจสอบว่ามีรายงานในหัวข้อเดียวกันอยู่แล้ว
ถ้าใช่โปรดโหวตสำหรับรายงานนี้ รายงานที่ได้รับคะแนนโหวตมากที่สุดจะได้รับลำดับความสำคัญสูง!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
คำอธิบายโดยละเอียด
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• โปรดคัดลอก / วางข้อความแสดงข้อผิดพลาดที่คุณเห็นบนหน้าจอหากมี
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• โปรดอธิบายสิ่งที่คุณต้องการจะทำสิ่งที่คุณทำและสิ่งที่เกิดขึ้น
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v120
-
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v120
-
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v120
-
• สิ่งที่ปรากฏบนหน้าจอเมื่อคุณถูกบล็อก (หน้าจอว่างเปล่าส่วนหนึ่งของอินเตอร์เฟซเกมข้อความผิดพลาด?)
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v120
-
• ส่วนใดของกฎที่ไม่ได้รับความเคารพจากการปรับตัวด้วย BGA
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• การละเมิดกฎสามารถมองเห็นได้ในการเล่นซ้ำเกมหรือไม่ ถ้าใช่จะย้ายเบอร์ไหน
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v120
-
• แอคชั่นเกมใดที่คุณอยากใช้งาน?
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• คุณพยายามทำอะไรเพื่อกระตุ้นการกระทำของเกมนี้?
-
• เกิดอะไรขึ้นเมื่อคุณพยายามทำสิ่งนี้ (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะของเกม ... )?
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v120
-
• ปัญหาเกิดขึ้นที่ขั้นตอนใดของเกม (คำสั่งเกมปัจจุบันคืออะไร)
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• เกิดอะไรขึ้นเมื่อคุณพยายามทำการกระทำของเกม (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะเกม, ... )
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v120
-
• โปรดอธิบายปัญหาการแสดงผล If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v120
-
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v120
-
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v120
ประวัติการรายงาน
I agree that player's should need to open the rulebook just to see what the setup consists of, but I don't want to go so far as to start making lists of items underneath the pulldown.
This information is well-suited for the How to Play section, which is a user-editable wiki. That section is also linked to prominently from BGA's new game start page. Meanwhile, if you have succinct changes for the pull-down descriptions, I'm happy to make those too, but it's going to need to be a summary in a few words rather than a list. Just follow up here with rewording suggestions and I'll reopen.
Note that I don't mean the text in the pull-down menus (those have to stand on 1 line) but the text just below once the options has been selected.
For the French version of the wiki that is.
เพิ่มการร้องเรียน
- ID ของโต๊ะอื่น / ID ของตาเดิน
- การกด F5 แก้ไขปัญหาหรือไม่
- ปัญหาเกิดขึ้นหลายครั้งหรือไม่ ทุกเวลา? สุ่ม?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
