#130601: "Speed up VP gain animations"
รายงานนี้เกี่ยวกับอะไร?
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
โปรดตรวจสอบว่ามีรายงานในหัวข้อเดียวกันอยู่แล้ว
ถ้าใช่โปรดโหวตสำหรับรายงานนี้ รายงานที่ได้รับคะแนนโหวตมากที่สุดจะได้รับลำดับความสำคัญสูง!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
คำอธิบายโดยละเอียด
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• โปรดคัดลอก / วางข้อความแสดงข้อผิดพลาดที่คุณเห็นบนหน้าจอหากมี
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• โปรดอธิบายสิ่งที่คุณต้องการจะทำสิ่งที่คุณทำและสิ่งที่เกิดขึ้น
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v126
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• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ ถ้าคุณมีภาพที่ติดปัญหาบัค คุณสามารถใช้เว็บฝากรูปภาพใดก็ได้ (snipboard.io for example) เพื่ออัพโหลดรูปภาพนั้น จากนั้นนำลิงค์ภาพมาวางที่นี่ ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v126
-
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v126
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• สิ่งที่ปรากฏบนหน้าจอเมื่อคุณถูกบล็อก (หน้าจอว่างเปล่าส่วนหนึ่งของอินเตอร์เฟซเกมข้อความผิดพลาด?)
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v126
-
• ส่วนใดของกฎที่ไม่ได้รับความเคารพจากการปรับตัวด้วย BGA
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• การละเมิดกฎสามารถมองเห็นได้ในการเล่นซ้ำเกมหรือไม่ ถ้าใช่จะย้ายเบอร์ไหน
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v126
-
• แอคชั่นเกมใดที่คุณอยากใช้งาน?
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• คุณพยายามทำอะไรเพื่อกระตุ้นการกระทำของเกมนี้?
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• เกิดอะไรขึ้นเมื่อคุณพยายามทำสิ่งนี้ (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะของเกม ... )?
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v126
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• ปัญหาเกิดขึ้นที่ขั้นตอนใดของเกม (คำสั่งเกมปัจจุบันคืออะไร)
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• เกิดอะไรขึ้นเมื่อคุณพยายามทำการกระทำของเกม (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะเกม, ... )
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v126
-
• โปรดอธิบายปัญหาการแสดงผล ถ้าคุณมีภาพที่ติดปัญหาบัค คุณสามารถใช้เว็บฝากรูปภาพใดก็ได้ (snipboard.io for example) เพื่ออัพโหลดรูปภาพนั้น จากนั้นนำลิงค์ภาพมาวางที่นี่
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v126
-
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ ถ้าคุณมีภาพที่ติดปัญหาบัค คุณสามารถใช้เว็บฝากรูปภาพใดก็ได้ (snipboard.io for example) เพื่ออัพโหลดรูปภาพนั้น จากนั้นนำลิงค์ภาพมาวางที่นี่ ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v126
-
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v126
ประวัติการรายงาน
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- ปัญหาเกิดขึ้นหลายครั้งหรือไม่ ทุกเวลา? สุ่ม?
- ถ้าคุณมีภาพที่ติดปัญหาบัค คุณสามารถใช้เว็บฝากรูปภาพใดก็ได้ (snipboard.io for example) เพื่ออัพโหลดรูปภาพนั้น จากนั้นนำลิงค์ภาพมาวางที่นี่
