#137731: "Symbols (triangle, star, etc.) from the same stacks should be identical, rather than by color"
รายงานนี้เกี่ยวกับอะไร?
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
โปรดตรวจสอบว่ามีรายงานในหัวข้อเดียวกันอยู่แล้ว
ถ้าใช่โปรดโหวตสำหรับรายงานนี้ รายงานที่ได้รับคะแนนโหวตมากที่สุดจะได้รับลำดับความสำคัญสูง!
| # | Status | Votes | Game | Type | Title | Last update |
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คำอธิบายโดยละเอียด
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• โปรดคัดลอก / วางข้อความแสดงข้อผิดพลาดที่คุณเห็นบนหน้าจอหากมี
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
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• โปรดอธิบายสิ่งที่คุณต้องการจะทำสิ่งที่คุณทำและสิ่งที่เกิดขึ้น
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v128
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• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v128
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• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v128
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• สิ่งที่ปรากฏบนหน้าจอเมื่อคุณถูกบล็อก (หน้าจอว่างเปล่าส่วนหนึ่งของอินเตอร์เฟซเกมข้อความผิดพลาด?)
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v128
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• ส่วนใดของกฎที่ไม่ได้รับความเคารพจากการปรับตัวด้วย BGA
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
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• การละเมิดกฎสามารถมองเห็นได้ในการเล่นซ้ำเกมหรือไม่ ถ้าใช่จะย้ายเบอร์ไหน
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v128
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• แอคชั่นเกมใดที่คุณอยากใช้งาน?
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
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• คุณพยายามทำอะไรเพื่อกระตุ้นการกระทำของเกมนี้?
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• เกิดอะไรขึ้นเมื่อคุณพยายามทำสิ่งนี้ (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะของเกม ... )?
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v128
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• ปัญหาเกิดขึ้นที่ขั้นตอนใดของเกม (คำสั่งเกมปัจจุบันคืออะไร)
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
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• เกิดอะไรขึ้นเมื่อคุณพยายามทำการกระทำของเกม (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะเกม, ... )
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v128
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• โปรดอธิบายปัญหาการแสดงผล If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v128
-
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v128
-
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v128
ประวัติการรายงาน
You do not create stacks based on the little icons, you create the stacks using the color on the back of the tokens. The little icon is just there to help with colorblindness and has no other usage.
เพิ่มการร้องเรียน
- ID ของโต๊ะอื่น / ID ของตาเดิน
- การกด F5 แก้ไขปัญหาหรือไม่
- ปัญหาเกิดขึ้นหลายครั้งหรือไม่ ทุกเวลา? สุ่ม?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
