#152261: "More potent potions"
รายงานนี้เกี่ยวกับอะไร?
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
โปรดตรวจสอบว่ามีรายงานในหัวข้อเดียวกันอยู่แล้ว
ถ้าใช่โปรดโหวตสำหรับรายงานนี้ รายงานที่ได้รับคะแนนโหวตมากที่สุดจะได้รับลำดับความสำคัญสูง!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
คำอธิบายโดยละเอียด
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• โปรดคัดลอก / วางข้อความแสดงข้อผิดพลาดที่คุณเห็นบนหน้าจอหากมี
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
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• โปรดอธิบายสิ่งที่คุณต้องการจะทำสิ่งที่คุณทำและสิ่งที่เกิดขึ้น
• คุณใช้เบราว์เซอร์อะไร?
Safari v17.6
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• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
• คุณใช้เบราว์เซอร์อะไร?
Safari v17.6
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• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
• คุณใช้เบราว์เซอร์อะไร?
Safari v17.6
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• สิ่งที่ปรากฏบนหน้าจอเมื่อคุณถูกบล็อก (หน้าจอว่างเปล่าส่วนหนึ่งของอินเตอร์เฟซเกมข้อความผิดพลาด?)
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
• คุณใช้เบราว์เซอร์อะไร?
Safari v17.6
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• ส่วนใดของกฎที่ไม่ได้รับความเคารพจากการปรับตัวด้วย BGA
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
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• การละเมิดกฎสามารถมองเห็นได้ในการเล่นซ้ำเกมหรือไม่ ถ้าใช่จะย้ายเบอร์ไหน
• คุณใช้เบราว์เซอร์อะไร?
Safari v17.6
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• แอคชั่นเกมใดที่คุณอยากใช้งาน?
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
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• คุณพยายามทำอะไรเพื่อกระตุ้นการกระทำของเกมนี้?
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• เกิดอะไรขึ้นเมื่อคุณพยายามทำสิ่งนี้ (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะของเกม ... )?
• คุณใช้เบราว์เซอร์อะไร?
Safari v17.6
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• ปัญหาเกิดขึ้นที่ขั้นตอนใดของเกม (คำสั่งเกมปัจจุบันคืออะไร)
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
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• เกิดอะไรขึ้นเมื่อคุณพยายามทำการกระทำของเกม (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะเกม, ... )
• คุณใช้เบราว์เซอร์อะไร?
Safari v17.6
-
• โปรดอธิบายปัญหาการแสดงผล If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
• คุณใช้เบราว์เซอร์อะไร?
Safari v17.6
-
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
• คุณใช้เบราว์เซอร์อะไร?
Safari v17.6
-
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
• คุณใช้เบราว์เซอร์อะไร?
Safari v17.6
ประวัติการรายงาน
Point 1 and 2 make sense. To show the discard-pile (so far only the alchemist can do that) and a list of all the potions. I only have to find a good place in the game-layout to place that, without getting in the way or beeing distracting. But I am working on this in my head right now.
Point 3 im am less sure of. I find the idea not bad. I will have to check, if that would cause other issues with the game mechanics. But also this would be a rule, that doesn´t exist in the actual game and I am not sure, if I should introduce BGA-inclusive extra rules. Even if it is just a game-option. So jeah - I am thinking about it. :-D
Suggestion 3 could be a bad idea if it makes the IronClad character too powerful. Maybe it would be less bad if health was NOT required to take a potion from the market?
I have a Suggestion 4. :) How about having a "draft" phase at the beginning of the game where players take turns choosing 1 or 2 potions from a random pool of 6?
Even if these rules were only implemented on BGA, they -might- make the game more fun and increase the likelihood that people will buy the physical game. Then if they were exposed to these new rules on BGA, they could simply use these rules with the physical game.
These are just my suggestions. Thanks David, for the great game you have created. :)
In the corner of the potions pile you will now find a discard-pile-icon. There you find a tooltip with all the potions in the discard-pile. And there I gave you a button to show all the cards in the pile (obviously not in the order of the pile ;-) ).
I keep your request for the extra-rule in mind. But I wont implement this right now. But I will test around with variations of that rule onthe gaming-table the next rounds. :-)
เพิ่มการร้องเรียน
- ID ของโต๊ะอื่น / ID ของตาเดิน
- การกด F5 แก้ไขปัญหาหรือไม่
- ปัญหาเกิดขึ้นหลายครั้งหรือไม่ ทุกเวลา? สุ่ม?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
