#15545: "Speed up ship / dice movement animations to make games less time-consuming."
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เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
โปรดตรวจสอบว่ามีรายงานในหัวข้อเดียวกันอยู่แล้ว
ถ้าใช่โปรดโหวตสำหรับรายงานนี้ รายงานที่ได้รับคะแนนโหวตมากที่สุดจะได้รับลำดับความสำคัญสูง!
# | Status | Votes | Game | Type | Title | Last update |
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คำอธิบายโดยละเอียด
• โปรดคัดลอก / วางข้อความแสดงข้อผิดพลาดที่คุณเห็นบนหน้าจอหากมี
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• โปรดอธิบายสิ่งที่คุณต้องการจะทำสิ่งที่คุณทำและสิ่งที่เกิดขึ้น
• คุณใช้เบราว์เซอร์อะไร?
Opera browser
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
• คุณใช้เบราว์เซอร์อะไร?
Opera browser
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• คุณใช้เบราว์เซอร์อะไร?
Opera browser
• สิ่งที่ปรากฏบนหน้าจอเมื่อคุณถูกบล็อก (หน้าจอว่างเปล่าส่วนหนึ่งของอินเตอร์เฟซเกมข้อความผิดพลาด?)
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• คุณใช้เบราว์เซอร์อะไร?
Opera browser
• ส่วนใดของกฎที่ไม่ได้รับความเคารพจากการปรับตัวด้วย BGA
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• การละเมิดกฎสามารถมองเห็นได้ในการเล่นซ้ำเกมหรือไม่ ถ้าใช่จะย้ายเบอร์ไหน
• คุณใช้เบราว์เซอร์อะไร?
Opera browser
• แอคชั่นเกมใดที่คุณอยากใช้งาน?
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• คุณพยายามทำอะไรเพื่อกระตุ้นการกระทำของเกมนี้?
• เกิดอะไรขึ้นเมื่อคุณพยายามทำสิ่งนี้ (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะของเกม ... )?
• คุณใช้เบราว์เซอร์อะไร?
Opera browser
• ปัญหาเกิดขึ้นที่ขั้นตอนใดของเกม (คำสั่งเกมปัจจุบันคืออะไร)
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• เกิดอะไรขึ้นเมื่อคุณพยายามทำการกระทำของเกม (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะเกม, ... )
• คุณใช้เบราว์เซอร์อะไร?
Opera browser
• โปรดอธิบายปัญหาการแสดงผล หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• คุณใช้เบราว์เซอร์อะไร?
Opera browser
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
• คุณใช้เบราว์เซอร์อะไร?
Opera browser
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• คุณใช้เบราว์เซอร์อะไร?
Opera browser
ประวัติการรายงาน
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN
In my opinion the big flaw of Quantum is the playing time of the single game.
The long playtime prevents many players from persisting and delving into this game, preferring shorter, simpler games instead.
In my opinion, this timing issue could be partially solved by speeding up ship motion animations (or even making them directly snapshot).
Accelerated (or instant) animations could be selected as an expert game variant when building the table.
By speeding up the animations, I think we can reduce a good 30% of the game time (if not more).
Eventually, in addition to acceleration, a "wake" could be added that can make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at its destination.
Thanks in advance.
by ALA--IN
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- หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่