#160966: "Equal turns option doesn't count all goals completed"
รายงานนี้เกี่ยวกับอะไร?
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
โปรดตรวจสอบว่ามีรายงานในหัวข้อเดียวกันอยู่แล้ว
ถ้าใช่โปรดโหวตสำหรับรายงานนี้ รายงานที่ได้รับคะแนนโหวตมากที่สุดจะได้รับลำดับความสำคัญสูง!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
คำอธิบายโดยละเอียด
-
• โปรดคัดลอก / วางข้อความแสดงข้อผิดพลาดที่คุณเห็นบนหน้าจอหากมี
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• โปรดอธิบายสิ่งที่คุณต้องการจะทำสิ่งที่คุณทำและสิ่งที่เกิดขึ้น
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v133
-
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v133
-
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v133
-
• สิ่งที่ปรากฏบนหน้าจอเมื่อคุณถูกบล็อก (หน้าจอว่างเปล่าส่วนหนึ่งของอินเตอร์เฟซเกมข้อความผิดพลาด?)
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v133
-
• ส่วนใดของกฎที่ไม่ได้รับความเคารพจากการปรับตัวด้วย BGA
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• การละเมิดกฎสามารถมองเห็นได้ในการเล่นซ้ำเกมหรือไม่ ถ้าใช่จะย้ายเบอร์ไหน
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v133
-
• แอคชั่นเกมใดที่คุณอยากใช้งาน?
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• คุณพยายามทำอะไรเพื่อกระตุ้นการกระทำของเกมนี้?
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
-
• เกิดอะไรขึ้นเมื่อคุณพยายามทำสิ่งนี้ (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะของเกม ... )?
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v133
-
• ปัญหาเกิดขึ้นที่ขั้นตอนใดของเกม (คำสั่งเกมปัจจุบันคืออะไร)
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• เกิดอะไรขึ้นเมื่อคุณพยายามทำการกระทำของเกม (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะเกม, ... )
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v133
-
• โปรดอธิบายปัญหาการแสดงผล หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v133
-
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v133
-
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v133
ประวัติการรายงาน
I had proposed to use the equal turns option for this season’s Arena format. It garnered the most votes, but wasn’t allowed due to its beta status. Therefore, please ensure to change the status once the option is working as intended.
I’m sure most competitive players would appreciate a level playing field.
I checked the Log of that Game boardgamearena.com/table?table=657747195
There you was the start player and your opponent got the last turn. So everyone had an equal amount.
I wanted to clarify that the suggestion I made above is essentially just applying a tiebreaker to any scenario where it isn't appropriate for players share a win.
Maybe Uwe Rosenberg himself should weigh in on this? Playing Framework with equal turns introduces new issues that weren't relevant with the original game design.
As the non-starting player, I had an extra turn, and proceeded to cover all 22 goals, but my opponent won the tiebreaker because they could have covered one more goal on their turn.
Thanks vurtan! :D
เพิ่มการร้องเรียน
- ID ของโต๊ะอื่น / ID ของตาเดิน
- การกด F5 แก้ไขปัญหาหรือไม่
- ปัญหาเกิดขึ้นหลายครั้งหรือไม่ ทุกเวลา? สุ่ม?
- หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
