#201639: "Avoid or detect lost notifications"
รายงานนี้เกี่ยวกับอะไร?
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
โปรดตรวจสอบว่ามีรายงานในหัวข้อเดียวกันอยู่แล้ว
ถ้าใช่โปรดโหวตสำหรับรายงานนี้ รายงานที่ได้รับคะแนนโหวตมากที่สุดจะได้รับลำดับความสำคัญสูง!
| # | Status | Votes | Game | Type | Title | Last update |
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คำอธิบายโดยละเอียด
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• โปรดคัดลอก / วางข้อความแสดงข้อผิดพลาดที่คุณเห็นบนหน้าจอหากมี
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• โปรดอธิบายสิ่งที่คุณต้องการจะทำสิ่งที่คุณทำและสิ่งที่เกิดขึ้น
• คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
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• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ ถ้าคุณมีภาพที่ติดปัญหาบัค คุณสามารถใช้เว็บฝากรูปภาพใดก็ได้ (snipboard.io for example) เพื่ออัพโหลดรูปภาพนั้น จากนั้นนำลิงค์ภาพมาวางที่นี่ ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
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• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
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• สิ่งที่ปรากฏบนหน้าจอเมื่อคุณถูกบล็อก (หน้าจอว่างเปล่าส่วนหนึ่งของอินเตอร์เฟซเกมข้อความผิดพลาด?)
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
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• ส่วนใดของกฎที่ไม่ได้รับความเคารพจากการปรับตัวด้วย BGA
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• การละเมิดกฎสามารถมองเห็นได้ในการเล่นซ้ำเกมหรือไม่ ถ้าใช่จะย้ายเบอร์ไหน
• คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
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• แอคชั่นเกมใดที่คุณอยากใช้งาน?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• คุณพยายามทำอะไรเพื่อกระตุ้นการกระทำของเกมนี้?
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• เกิดอะไรขึ้นเมื่อคุณพยายามทำสิ่งนี้ (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะของเกม ... )?
• คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
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• ปัญหาเกิดขึ้นที่ขั้นตอนใดของเกม (คำสั่งเกมปัจจุบันคืออะไร)
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• เกิดอะไรขึ้นเมื่อคุณพยายามทำการกระทำของเกม (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะเกม, ... )
• คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
-
• โปรดอธิบายปัญหาการแสดงผล ถ้าคุณมีภาพที่ติดปัญหาบัค คุณสามารถใช้เว็บฝากรูปภาพใดก็ได้ (snipboard.io for example) เพื่ออัพโหลดรูปภาพนั้น จากนั้นนำลิงค์ภาพมาวางที่นี่
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
-
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ ถ้าคุณมีภาพที่ติดปัญหาบัค คุณสามารถใช้เว็บฝากรูปภาพใดก็ได้ (snipboard.io for example) เพื่ออัพโหลดรูปภาพนั้น จากนั้นนำลิงค์ภาพมาวางที่นี่ ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
-
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • คุณใช้เบราว์เซอร์อะไร?
Mozilla v5
ประวัติการรายงาน
- lost your turn: boardgamearena.com/bug?id=200100
- lost notification on game situation: boardgamearena.com/bug?id=201636
เพิ่มการร้องเรียน
- ID ของโต๊ะอื่น / ID ของตาเดิน
- การกด F5 แก้ไขปัญหาหรือไม่
- ปัญหาเกิดขึ้นหลายครั้งหรือไม่ ทุกเวลา? สุ่ม?
- ถ้าคุณมีภาพที่ติดปัญหาบัค คุณสามารถใช้เว็บฝากรูปภาพใดก็ได้ (snipboard.io for example) เพื่ออัพโหลดรูปภาพนั้น จากนั้นนำลิงค์ภาพมาวางที่นี่
