#38281: "Include "Accept game" feature in Arena game by hiding opponents when accepting (cut down on AFKs)"
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เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
โปรดตรวจสอบว่ามีรายงานในหัวข้อเดียวกันอยู่แล้ว
ถ้าใช่โปรดโหวตสำหรับรายงานนี้ รายงานที่ได้รับคะแนนโหวตมากที่สุดจะได้รับลำดับความสำคัญสูง!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
คำอธิบายโดยละเอียด
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• โปรดคัดลอก / วางข้อความแสดงข้อผิดพลาดที่คุณเห็นบนหน้าจอหากมี
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• โปรดอธิบายสิ่งที่คุณต้องการจะทำสิ่งที่คุณทำและสิ่งที่เกิดขึ้น
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v89
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• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v89
-
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v89
-
• สิ่งที่ปรากฏบนหน้าจอเมื่อคุณถูกบล็อก (หน้าจอว่างเปล่าส่วนหนึ่งของอินเตอร์เฟซเกมข้อความผิดพลาด?)
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v89
-
• ส่วนใดของกฎที่ไม่ได้รับความเคารพจากการปรับตัวด้วย BGA
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• การละเมิดกฎสามารถมองเห็นได้ในการเล่นซ้ำเกมหรือไม่ ถ้าใช่จะย้ายเบอร์ไหน
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v89
-
• แอคชั่นเกมใดที่คุณอยากใช้งาน?
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• คุณพยายามทำอะไรเพื่อกระตุ้นการกระทำของเกมนี้?
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• เกิดอะไรขึ้นเมื่อคุณพยายามทำสิ่งนี้ (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะของเกม ... )?
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v89
-
• ปัญหาเกิดขึ้นที่ขั้นตอนใดของเกม (คำสั่งเกมปัจจุบันคืออะไร)
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• เกิดอะไรขึ้นเมื่อคุณพยายามทำการกระทำของเกม (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะเกม, ... )
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v89
-
• โปรดอธิบายปัญหาการแสดงผล หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v89
-
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v89
-
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v89
ประวัติการรายงาน
This one hides who the opponent is so that doesn't happen.
I'm tired of this AFK stuff happening. (boardgamearena.com/gamereview?table=638192809 )
Please up vote this and the other one so we can take care of this issue.
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- ปัญหาเกิดขึ้นหลายครั้งหรือไม่ ทุกเวลา? สุ่ม?
- หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
