#41933: "Allocation of Tournament Time For Games With Simultaneous Play"
รายงานนี้เกี่ยวกับอะไร?
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
โปรดตรวจสอบว่ามีรายงานในหัวข้อเดียวกันอยู่แล้ว
ถ้าใช่โปรดโหวตสำหรับรายงานนี้ รายงานที่ได้รับคะแนนโหวตมากที่สุดจะได้รับลำดับความสำคัญสูง!
| # | Status | Votes | Game | Type | Title | Last update |
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คำอธิบายโดยละเอียด
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• โปรดคัดลอก / วางข้อความแสดงข้อผิดพลาดที่คุณเห็นบนหน้าจอหากมี
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• โปรดอธิบายสิ่งที่คุณต้องการจะทำสิ่งที่คุณทำและสิ่งที่เกิดขึ้น
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v90
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• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v90
-
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v90
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• สิ่งที่ปรากฏบนหน้าจอเมื่อคุณถูกบล็อก (หน้าจอว่างเปล่าส่วนหนึ่งของอินเตอร์เฟซเกมข้อความผิดพลาด?)
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v90
-
• ส่วนใดของกฎที่ไม่ได้รับความเคารพจากการปรับตัวด้วย BGA
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• การละเมิดกฎสามารถมองเห็นได้ในการเล่นซ้ำเกมหรือไม่ ถ้าใช่จะย้ายเบอร์ไหน
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v90
-
• แอคชั่นเกมใดที่คุณอยากใช้งาน?
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• คุณพยายามทำอะไรเพื่อกระตุ้นการกระทำของเกมนี้?
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• เกิดอะไรขึ้นเมื่อคุณพยายามทำสิ่งนี้ (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะของเกม ... )?
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v90
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• ปัญหาเกิดขึ้นที่ขั้นตอนใดของเกม (คำสั่งเกมปัจจุบันคืออะไร)
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• เกิดอะไรขึ้นเมื่อคุณพยายามทำการกระทำของเกม (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะเกม, ... )
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v90
-
• โปรดอธิบายปัญหาการแสดงผล หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v90
-
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v90
-
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v90
ประวัติการรายงาน
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