#68867: "Not alllowed to choose the path I want when advancing multiple spaces at once"
รายงานนี้เกี่ยวกับอะไร?
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
โปรดตรวจสอบว่ามีรายงานในหัวข้อเดียวกันอยู่แล้ว
ถ้าใช่โปรดโหวตสำหรับรายงานนี้ รายงานที่ได้รับคะแนนโหวตมากที่สุดจะได้รับลำดับความสำคัญสูง!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
คำอธิบายโดยละเอียด
-
• โปรดคัดลอก / วางข้อความแสดงข้อผิดพลาดที่คุณเห็นบนหน้าจอหากมี
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. -
• โปรดอธิบายสิ่งที่คุณต้องการจะทำสิ่งที่คุณทำและสิ่งที่เกิดขึ้น
imgur.com/qH1T7lg
#169
As I played my turbo cube, the game let me choose where I wanted to end my movement but not the path. As I result, I got only 2 wear cubes when I could have gotten 3 and actually wanted to get 3.
So apparently, the game choose the yellow path for me (see screenshot) whereas I wanted the orange one.
I guess that the default behavior is to take the path of least wear cubes but that is not always what you want, especially if you have pilot 07 like I did.
Maybe there could be an option or a question asked, possibly only when you have pilot 07 ( as it is extremely rare to want more wear than necessary when not playing with pilot 07).
There are many different ways to solve this.
I think the ideal would be this:
1) add an option for what do "When multiple paths are possible ", with the following possible values:
* Always take the path of least wear
* Always take the path of highest wear
* Ask me if relevant --> see 2
2) Question asked just before wear phase:
The game would remember the minimum wear and maximum wear possible for the cubes you places and if the two are different (which will be rather rare), then ask what the player want.
So in my screenshot, I would have been asked whether I wanted 2 wear or 3 wear cubes assuming I had chosen the 3rd possibility for the option.
If I had decided to also play my cube 5 during that turn, then I would have had 3 wear cubes no matter what and game would not have asked me.
I know, this can be complex to implement.
Side note:
It is somewhat similar to what happens with the Downforce game where you are sometimes asked whether you want to use the path that allows the car to use "Determined" (path with only rectangular spaces) or not. And that question is only asked when it is actually relevant.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v102
-
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. -
• ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
imgur.com/qH1T7lg
#169
As I played my turbo cube, the game let me choose where I wanted to end my movement but not the path. As I result, I got only 2 wear cubes when I could have gotten 3 and actually wanted to get 3.
So apparently, the game choose the yellow path for me (see screenshot) whereas I wanted the orange one.
I guess that the default behavior is to take the path of least wear cubes but that is not always what you want, especially if you have pilot 07 like I did.
Maybe there could be an option or a question asked, possibly only when you have pilot 07 ( as it is extremely rare to want more wear than necessary when not playing with pilot 07).
There are many different ways to solve this.
I think the ideal would be this:
1) add an option for what do "When multiple paths are possible ", with the following possible values:
* Always take the path of least wear
* Always take the path of highest wear
* Ask me if relevant --> see 2
2) Question asked just before wear phase:
The game would remember the minimum wear and maximum wear possible for the cubes you places and if the two are different (which will be rather rare), then ask what the player want.
So in my screenshot, I would have been asked whether I wanted 2 wear or 3 wear cubes assuming I had chosen the 3rd possibility for the option.
If I had decided to also play my cube 5 during that turn, then I would have had 3 wear cubes no matter what and game would not have asked me.
I know, this can be complex to implement.
Side note:
It is somewhat similar to what happens with the Downforce game where you are sometimes asked whether you want to use the path that allows the car to use "Determined" (path with only rectangular spaces) or not. And that question is only asked when it is actually relevant.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v102
-
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v102
-
• สิ่งที่ปรากฏบนหน้าจอเมื่อคุณถูกบล็อก (หน้าจอว่างเปล่าส่วนหนึ่งของอินเตอร์เฟซเกมข้อความผิดพลาด?)
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v102
-
• ส่วนใดของกฎที่ไม่ได้รับความเคารพจากการปรับตัวด้วย BGA
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. -
• การละเมิดกฎสามารถมองเห็นได้ในการเล่นซ้ำเกมหรือไม่ ถ้าใช่จะย้ายเบอร์ไหน
imgur.com/qH1T7lg
#169
As I played my turbo cube, the game let me choose where I wanted to end my movement but not the path. As I result, I got only 2 wear cubes when I could have gotten 3 and actually wanted to get 3.
So apparently, the game choose the yellow path for me (see screenshot) whereas I wanted the orange one.
I guess that the default behavior is to take the path of least wear cubes but that is not always what you want, especially if you have pilot 07 like I did.
Maybe there could be an option or a question asked, possibly only when you have pilot 07 ( as it is extremely rare to want more wear than necessary when not playing with pilot 07).
There are many different ways to solve this.
I think the ideal would be this:
1) add an option for what do "When multiple paths are possible ", with the following possible values:
* Always take the path of least wear
* Always take the path of highest wear
* Ask me if relevant --> see 2
2) Question asked just before wear phase:
The game would remember the minimum wear and maximum wear possible for the cubes you places and if the two are different (which will be rather rare), then ask what the player want.
So in my screenshot, I would have been asked whether I wanted 2 wear or 3 wear cubes assuming I had chosen the 3rd possibility for the option.
If I had decided to also play my cube 5 during that turn, then I would have had 3 wear cubes no matter what and game would not have asked me.
I know, this can be complex to implement.
Side note:
It is somewhat similar to what happens with the Downforce game where you are sometimes asked whether you want to use the path that allows the car to use "Determined" (path with only rectangular spaces) or not. And that question is only asked when it is actually relevant.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v102
-
• แอคชั่นเกมใดที่คุณอยากใช้งาน?
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. -
• คุณพยายามทำอะไรเพื่อกระตุ้นการกระทำของเกมนี้?
imgur.com/qH1T7lg
#169
As I played my turbo cube, the game let me choose where I wanted to end my movement but not the path. As I result, I got only 2 wear cubes when I could have gotten 3 and actually wanted to get 3.
So apparently, the game choose the yellow path for me (see screenshot) whereas I wanted the orange one.
I guess that the default behavior is to take the path of least wear cubes but that is not always what you want, especially if you have pilot 07 like I did.
Maybe there could be an option or a question asked, possibly only when you have pilot 07 ( as it is extremely rare to want more wear than necessary when not playing with pilot 07).
There are many different ways to solve this.
I think the ideal would be this:
1) add an option for what do "When multiple paths are possible ", with the following possible values:
* Always take the path of least wear
* Always take the path of highest wear
* Ask me if relevant --> see 2
2) Question asked just before wear phase:
The game would remember the minimum wear and maximum wear possible for the cubes you places and if the two are different (which will be rather rare), then ask what the player want.
So in my screenshot, I would have been asked whether I wanted 2 wear or 3 wear cubes assuming I had chosen the 3rd possibility for the option.
If I had decided to also play my cube 5 during that turn, then I would have had 3 wear cubes no matter what and game would not have asked me.
I know, this can be complex to implement.
Side note:
It is somewhat similar to what happens with the Downforce game where you are sometimes asked whether you want to use the path that allows the car to use "Determined" (path with only rectangular spaces) or not. And that question is only asked when it is actually relevant.
-
• เกิดอะไรขึ้นเมื่อคุณพยายามทำสิ่งนี้ (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะของเกม ... )?
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v102
-
• ปัญหาเกิดขึ้นที่ขั้นตอนใดของเกม (คำสั่งเกมปัจจุบันคืออะไร)
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. -
• เกิดอะไรขึ้นเมื่อคุณพยายามทำการกระทำของเกม (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะเกม, ... )
imgur.com/qH1T7lg
#169
As I played my turbo cube, the game let me choose where I wanted to end my movement but not the path. As I result, I got only 2 wear cubes when I could have gotten 3 and actually wanted to get 3.
So apparently, the game choose the yellow path for me (see screenshot) whereas I wanted the orange one.
I guess that the default behavior is to take the path of least wear cubes but that is not always what you want, especially if you have pilot 07 like I did.
Maybe there could be an option or a question asked, possibly only when you have pilot 07 ( as it is extremely rare to want more wear than necessary when not playing with pilot 07).
There are many different ways to solve this.
I think the ideal would be this:
1) add an option for what do "When multiple paths are possible ", with the following possible values:
* Always take the path of least wear
* Always take the path of highest wear
* Ask me if relevant --> see 2
2) Question asked just before wear phase:
The game would remember the minimum wear and maximum wear possible for the cubes you places and if the two are different (which will be rather rare), then ask what the player want.
So in my screenshot, I would have been asked whether I wanted 2 wear or 3 wear cubes assuming I had chosen the 3rd possibility for the option.
If I had decided to also play my cube 5 during that turn, then I would have had 3 wear cubes no matter what and game would not have asked me.
I know, this can be complex to implement.
Side note:
It is somewhat similar to what happens with the Downforce game where you are sometimes asked whether you want to use the path that allows the car to use "Determined" (path with only rectangular spaces) or not. And that question is only asked when it is actually relevant.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v102
-
• โปรดอธิบายปัญหาการแสดงผล หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v102
-
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. -
• ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
imgur.com/qH1T7lg
#169
As I played my turbo cube, the game let me choose where I wanted to end my movement but not the path. As I result, I got only 2 wear cubes when I could have gotten 3 and actually wanted to get 3.
So apparently, the game choose the yellow path for me (see screenshot) whereas I wanted the orange one.
I guess that the default behavior is to take the path of least wear cubes but that is not always what you want, especially if you have pilot 07 like I did.
Maybe there could be an option or a question asked, possibly only when you have pilot 07 ( as it is extremely rare to want more wear than necessary when not playing with pilot 07).
There are many different ways to solve this.
I think the ideal would be this:
1) add an option for what do "When multiple paths are possible ", with the following possible values:
* Always take the path of least wear
* Always take the path of highest wear
* Ask me if relevant --> see 2
2) Question asked just before wear phase:
The game would remember the minimum wear and maximum wear possible for the cubes you places and if the two are different (which will be rather rare), then ask what the player want.
So in my screenshot, I would have been asked whether I wanted 2 wear or 3 wear cubes assuming I had chosen the 3rd possibility for the option.
If I had decided to also play my cube 5 during that turn, then I would have had 3 wear cubes no matter what and game would not have asked me.
I know, this can be complex to implement.
Side note:
It is somewhat similar to what happens with the Downforce game where you are sometimes asked whether you want to use the path that allows the car to use "Determined" (path with only rectangular spaces) or not. And that question is only asked when it is actually relevant.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v102
-
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v102
ประวัติการรายงาน
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
เพิ่มการร้องเรียน
- ID ของโต๊ะอื่น / ID ของตาเดิน
- การกด F5 แก้ไขปัญหาหรือไม่
- ปัญหาเกิดขึ้นหลายครั้งหรือไม่ ทุกเวลา? สุ่ม?
- หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
