#94919: "Interface Clean Up"
รายงานนี้เกี่ยวกับอะไร?
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
โปรดตรวจสอบว่ามีรายงานในหัวข้อเดียวกันอยู่แล้ว
ถ้าใช่โปรดโหวตสำหรับรายงานนี้ รายงานที่ได้รับคะแนนโหวตมากที่สุดจะได้รับลำดับความสำคัญสูง!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
คำอธิบายโดยละเอียด
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• โปรดคัดลอก / วางข้อความแสดงข้อผิดพลาดที่คุณเห็นบนหน้าจอหากมี
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! -
• โปรดอธิบายสิ่งที่คุณต้องการจะทำสิ่งที่คุณทำและสิ่งที่เกิดขึ้น
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v115
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• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! -
• ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v115
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• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v115
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• สิ่งที่ปรากฏบนหน้าจอเมื่อคุณถูกบล็อก (หน้าจอว่างเปล่าส่วนหนึ่งของอินเตอร์เฟซเกมข้อความผิดพลาด?)
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v115
-
• ส่วนใดของกฎที่ไม่ได้รับความเคารพจากการปรับตัวด้วย BGA
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! -
• การละเมิดกฎสามารถมองเห็นได้ในการเล่นซ้ำเกมหรือไม่ ถ้าใช่จะย้ายเบอร์ไหน
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v115
-
• แอคชั่นเกมใดที่คุณอยากใช้งาน?
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! -
• คุณพยายามทำอะไรเพื่อกระตุ้นการกระทำของเกมนี้?
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• เกิดอะไรขึ้นเมื่อคุณพยายามทำสิ่งนี้ (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะของเกม ... )?
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v115
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• ปัญหาเกิดขึ้นที่ขั้นตอนใดของเกม (คำสั่งเกมปัจจุบันคืออะไร)
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! -
• เกิดอะไรขึ้นเมื่อคุณพยายามทำการกระทำของเกม (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะเกม, ... )
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v115
-
• โปรดอธิบายปัญหาการแสดงผล หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v115
-
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! -
• ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v115
-
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v115
ประวัติการรายงาน
Having the resource counters on player board as well seems like a good idea. Will add that / make it available via preferencee.
i agree that the scrolling up and down is quite annoying.
given that showing the court "loop" only matters during movement of spies, perhaps the interface could be optimized for general use, with a different display that happens just for movement of spies.
i also agree wanting a tool tip on the favored suit indicator that reminds us the effect when a suit is favored.
เพิ่มการร้องเรียน
- ID ของโต๊ะอื่น / ID ของตาเดิน
- การกด F5 แก้ไขปัญหาหรือไม่
- ปัญหาเกิดขึ้นหลายครั้งหรือไม่ ทุกเวลา? สุ่ม?
- หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
