#98230: "Stress cards - display all the possible landing spot instead of just ignoring it during planificatio"
รายงานนี้เกี่ยวกับอะไร?
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
โปรดตรวจสอบว่ามีรายงานในหัวข้อเดียวกันอยู่แล้ว
ถ้าใช่โปรดโหวตสำหรับรายงานนี้ รายงานที่ได้รับคะแนนโหวตมากที่สุดจะได้รับลำดับความสำคัญสูง!
| # | Status | Votes | Game | Type | Title | Last update |
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คำอธิบายโดยละเอียด
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• โปรดคัดลอก / วางข้อความแสดงข้อผิดพลาดที่คุณเห็นบนหน้าจอหากมี
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• โปรดอธิบายสิ่งที่คุณต้องการจะทำสิ่งที่คุณทำและสิ่งที่เกิดขึ้น
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v116
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• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v116
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• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v116
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• สิ่งที่ปรากฏบนหน้าจอเมื่อคุณถูกบล็อก (หน้าจอว่างเปล่าส่วนหนึ่งของอินเตอร์เฟซเกมข้อความผิดพลาด?)
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v116
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• ส่วนใดของกฎที่ไม่ได้รับความเคารพจากการปรับตัวด้วย BGA
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• การละเมิดกฎสามารถมองเห็นได้ในการเล่นซ้ำเกมหรือไม่ ถ้าใช่จะย้ายเบอร์ไหน
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v116
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• แอคชั่นเกมใดที่คุณอยากใช้งาน?
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• คุณพยายามทำอะไรเพื่อกระตุ้นการกระทำของเกมนี้?
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• เกิดอะไรขึ้นเมื่อคุณพยายามทำสิ่งนี้ (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะของเกม ... )?
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v116
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• ปัญหาเกิดขึ้นที่ขั้นตอนใดของเกม (คำสั่งเกมปัจจุบันคืออะไร)
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• เกิดอะไรขึ้นเมื่อคุณพยายามทำการกระทำของเกม (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะเกม, ... )
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v116
-
• โปรดอธิบายปัญหาการแสดงผล If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v116
-
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v116
-
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • คุณใช้เบราว์เซอร์อะไร?
Google Chrome v116
ประวัติการรายงาน
I will rename the title to only match 1).
"Stress cards - movement and resolution"
changed to
"Stress cards - display all the possible landing spot instead of just ignoring it during planificatio"
The multiple dots could make sense, but maybe on a different colors because you already get multiples dots if you play some breaks, but in this case it means you will be able to choose between those, which is not the case here.
So we must make sure it's not actually more confusing that current behavior.
Currently if I play a 4 and a Stress it marks a white do 4 spaces ahead. This is just flat wrong for planning, because I am guaranteed NOT to end there.
Then when my turn comes up the system flips for my stress (for example a 2) and the white dot appears at 6 spaces forward. I am given no choice, as is correct.
My issue is with planning. Maybe instead of the 1 white dot in the wrong spot add the four blue dots (the color of the stress card) where you could end up. In my example of 4,+ played you can use the generic value of stress being 1,2,3,4 and put blue dots at 5,6,7,8. Or a line of your car color with dots at beginning and end (5)--(8). Dots seem better, especially considering you may go around a corner when resolving a stress card.
Later, on your turn after the stress is resolved you still use the result you have programed already.
เพิ่มการร้องเรียน
- ID ของโต๊ะอื่น / ID ของตาเดิน
- การกด F5 แก้ไขปัญหาหรือไม่
- ปัญหาเกิดขึ้นหลายครั้งหรือไม่ ทุกเวลา? สุ่ม?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
