insidejob
ตัวแทนทำงานร่วมกันเพื่อทำภารกิจให้สำเร็จและรวบรวมข้อมูล แต่ "The Insider" เป็นใคร?
You are a group of secret agents and must work together to complete your missions. But beware! An insider is hiding amongst you, sabotaging you at every turn and collecting secret information along the way. In this (mostly) cooperative trick-taking card game, you slip into undercover roles. Who is acting suspiciously? Who can you trust? Complete a mission with each trick and find out who is the insider.
เกมไพ่ที่เล่นร่วมกันได้ (ส่วนใหญ่) สำหรับกลุ่มผู้เล่น 3 ถึง 5 คน ผู้เล่นแต่ละคนจะรับบทบาทเป็นสายลับที่มีหน้าที่ทำภารกิจต่างๆ ยกเว้นว่ามีคนในคนหนึ่งซ่อนตัวอยู่ท่ามกลางคุณและพร้อมที่จะขัดขวางความพยายามของคุณ!
คุณสามารถทำภารกิจให้สำเร็จได้หรือไม่ แม้ว่าจะมีผู้ก่อวินาศกรรมแอบแฝงอยู่ หรือคนในจะเอาชนะคุณได้หรือไม่ เกมปาร์ตี้ที่สนุกสนานและน่าติดตาม พร้อมโอกาสเล่นซ้ำสูง และยังมีรูปแบบต่างๆ เพื่อเพิ่มความซับซ้อน เหมาะสำหรับแฟนเกมแนวสืบสวนทางสังคม เกมสวมบทบาท หรือเกมลึกลับ
จำนวนผู้เล่น: 3 - 5
ระยะเวลาของเกม: 12 mn
ความซับซ้อน: 1 / 5
เล่น insidejob และ 1093 เกมอื่นๆ ออนไลน์
ไม่จำเป็นต้องดาวน์โหลด - เล่นได้โดยตรงจากเว็บเบราว์เซอร์ของคุณ
กับเพื่อนและผู้เล่นนับพันจากทั่วโลก
ฟรี.

เล่น insidejob และ 1093 เกมอื่นๆ ออนไลน์
ไม่จำเป็นต้องดาวน์โหลด - เล่นได้โดยตรงจากเว็บเบราว์เซอร์ของคุณ
กับเพื่อนและผู้เล่นนับพันจากทั่วโลก
ฟรี.

กฎย่อ
Overview
If you are an Insider, try to collect a set amount of Intel without being caught by the other players, if you are an Agent then try to get through a certain number of Tricks with special conditions met
Core Concepts
The start player plays a single card as a lead suit
The followers must play to Suit if possible, but otherwise can play any card
The Insider may play any card EVEN if they have a suit card
The player who played the highest value in the lead Suit wins the trick
However, each Mission will determine a Trump suit, if a player plays a Trump then they win instead of the Lead Suit, if multiple play Trump then the highest Trump wins
Intels
If you have at least one intel token, you may wager intel. To do that, you place an intel token on your card after playing into the trick according to the rules. You therefore have to follow suit (if you can) and then wager intel.
For the purposes of the active mission and for determining the winner of a trick, a card with an intel token on it is considered the trump suit.
Turn
The start player first draws 2 Mission cards privately, selecting one to play and the other to discard in secret
The central area of a Mission dictates what must be done to win the mission, the lower area shows the Trump suit
After the Mission is selected, the start player commences the trick
Whoever wins the trick, gains 1 Intel
If the mission Succeeded, retain it as a completed mission card
If the mission Failed, return it to the box as a failure
Before moving on to a new trick, check whether either side has won
If a player collects enough Intel required for the Insider to win but is NOT the insider, they flip their role card over to show they are an Agent (If playing with it, this also stops that player from using Wagers)
Game Ends
In a 3/4/5 player game
The Agents win if they complete 9/7/6 Missions
The Insider wins if they obtain 6/5/4 Intel
If neither of these occur by the end of the final trick (2/2/1 cards remaining in hand), the group votes on who the Insider is, if they are correct then Agents win, if incorrect then the Insider wins (you cannot vote for yourself, nor can you vote for someone whose role has been revealed via an effect)
If both win conditions occur in the same round, the Insider wins
Wagers and Special Roles and Risky
Once you feel comfortable, you can introduce Wagers &/or Special Roles &/or Risky
Wagers cannot be taken by the start player or anyone with a revealed role
To Wager, place an Intel token on your played card, this makes it the Trump suit regardless of what it actually is
Whoever wins the trick will gain all Intel Wagered
If there is a tie, because both the real trump card and the Wagered card share the same value, the card which was played later in the round wins
Special Roles require a 4 or 5 player count
All Special Roles in a given game are known before dealing them secretly
If you use the Professional then you do NOT use the normal Insider
It is generally recommended to only have one or two special roles, the rest being normal Agents/insider
Risky introduces four Missions which lean towards aiding the Insider and are shuffled into the regular deck
Special Cards, Details
This section needs a proper translation. Please help by providing one. Remove this notice once the translation is complete. 09 June 2025
French translation included in case of ambiguity.
Agent with a Microphone (Agent sur écoute)
Objective: You win if the agents win. Special rule: You must reveal your role to the others as soon as you know it's the Agent with a Microphone. If at any point you have more than one suitcase in hand, the Infiltrator immediately wins the game, and all agents lose.
Paranoid Agent
Objective: You win if the agents win. Special rule: When you vote, you can vote against two different people. If your role has been revealed during the game because you have collected the indicated number of suitcases, you can vote twice against the same person.
Agent at full risk (Agent tous risques)
Objective: You win if the agents win. Special Rule: Before starting the game, shuffle the four Risky Mission cards into the mission deck. All players must apply this rule, even those without the role of Agent at Risk: when choosing a mission, if one of the cards is a Risky Mission, you are required to choose it; if there are two Risky Missions, you may choose one of them. Additionally, if your role is revealed during the game due to having obtained the indicated number of briefcases, all agents, including the Agent at Risk, win the game.
The Decoy (Le leurre)
Objective: You only win if you receive the majority of votes in the voting phase. Special Rule: If you win, all other players lose. If the Infiltrator and the Decoy receive the same number of votes, they both win the game.
The Accomplice
First, reveal your character to the other players. Then, you must look at another player's card. This player is now your accomplice. Objective: You only win if your accomplice wins. You cannot lay down or collect briefcases. If you win a trick, your accomplice loses a briefcase. You also cannot vote.
Tim Shady
Objective: You only win if the player to your right loses. Special Rule: If your card is revealed during the game due to collecting the required briefcases, immediately draw a briefcase from the player to your right. Furthermore, once your role is revealed, you cannot vote.
Sleeping Agent
Objective: You win only if these two circumstances occur simultaneously. Your role is not revealed, and the agents win. Special Rule: If your role is revealed during the game, after collecting the indicated number of briefcases, you switch sides. From that moment on, you only win if the Infiltrator wins. Therefore, from the moment the Sleeping Agent is revealed, they can no longer vote.
No-Professor (No-Professor), replacing the Infiltrator.
Objective: You win if your card is not revealed or if all other cards are revealed. Therefore, it's not about collecting briefcases, but rather avoiding them so that your card isn't revealed. Special rule: Players reveal their cards when they obtain:
- 4 briefcases with 4 players;
- 3 briefcases with 5 players.
Players whose card is revealed cannot vote. You are the Infiltrator, so you may not play the suit led. If your card is revealed, you immediately lose the game.