#61566: "Options for less info about everyone's deck of cards"
รายงานนี้เกี่ยวกับอะไร?
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
เกิดอะไรขึ้น? กรุณาเลือกจากด้านล่าง
โปรดตรวจสอบว่ามีรายงานในหัวข้อเดียวกันอยู่แล้ว
ถ้าใช่โปรดโหวตสำหรับรายงานนี้ รายงานที่ได้รับคะแนนโหวตมากที่สุดจะได้รับลำดับความสำคัญสูง!
# | Status | Votes | Game | Type | Title | Last update |
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คำอธิบายโดยละเอียด
• โปรดคัดลอก / วางข้อความแสดงข้อผิดพลาดที่คุณเห็นบนหน้าจอหากมี
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• โปรดอธิบายสิ่งที่คุณต้องการจะทำสิ่งที่คุณทำและสิ่งที่เกิดขึ้น
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v98
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v98
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v98
• สิ่งที่ปรากฏบนหน้าจอเมื่อคุณถูกบล็อก (หน้าจอว่างเปล่าส่วนหนึ่งของอินเตอร์เฟซเกมข้อความผิดพลาด?)
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v98
• ส่วนใดของกฎที่ไม่ได้รับความเคารพจากการปรับตัวด้วย BGA
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• การละเมิดกฎสามารถมองเห็นได้ในการเล่นซ้ำเกมหรือไม่ ถ้าใช่จะย้ายเบอร์ไหน
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v98
• แอคชั่นเกมใดที่คุณอยากใช้งาน?
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• คุณพยายามทำอะไรเพื่อกระตุ้นการกระทำของเกมนี้?
• เกิดอะไรขึ้นเมื่อคุณพยายามทำสิ่งนี้ (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะของเกม ... )?
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v98
• ปัญหาเกิดขึ้นที่ขั้นตอนใดของเกม (คำสั่งเกมปัจจุบันคืออะไร)
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• เกิดอะไรขึ้นเมื่อคุณพยายามทำการกระทำของเกม (ข้อความแสดงข้อผิดพลาดข้อความแถบสถานะเกม, ... )
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v98
• โปรดอธิบายปัญหาการแสดงผล หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v98
• โปรดคัดลอก / วางข้อความที่แสดงเป็นภาษาอังกฤษแทนภาษาของคุณ หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• ข้อความนี้มีอยู่ใน ระบบการแปล หรือไม่? ถ้าใช่มันแปลมานานกว่า 24 ชั่วโมงแล้วหรือยัง?
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v98
• โปรดอธิบายข้อเสนอแนะของคุณอย่างแม่นยำและรัดกุมเพื่อให้ง่ายที่สุดที่จะเข้าใจสิ่งที่คุณหมายถึง
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• คุณใช้เบราว์เซอร์อะไร?
Google Chrome v98
ประวัติการรายงาน
Again I see what you mean, but I think the problem is what/where is the limit of helpers?
A player told me: "On a digital support, as long as the information is public or tracable you should be to access it easily."
At first I didn't agree with him - it was about displaying live scores - because I liked the feeling in my first GWT games discovering the score at the very end without having a clue of everyone's VPs.
But when you think about it, you will still have players who will count/list everything even without helpers so... let me do the work for everyone :p
On another hand, I like the idea of "no helpers for anyone" it's just like the Live Scoring off option - even if programmers could still add browsers scripts.
I may add this as a game option if popular.
Lastly, for your side note, it's already "deck and hand" label/button for other players ;)
But yeah, as a generic rule, in turn-based mode anyway, you should be able to see easily what you can reconstruct painfully so as not to favorize players who bother to note everything. This is a point I have defended for various games :D
เพิ่มการร้องเรียน
- ID ของโต๊ะอื่น / ID ของตาเดิน
- การกด F5 แก้ไขปัญหาหรือไม่
- ปัญหาเกิดขึ้นหลายครั้งหรือไม่ ทุกเวลา? สุ่ม?
- หากคุณมีภาพหน้าจอของข้อบกพร่องนี้ (แนวปฏิบัติที่ดี) คุณสามารถใช้ Imgur.com เพื่ออัปโหลดและคัดลอก / วางลิงค์ที่นี่